HTC Vive and Oculus Rift Sales Have Reached a Crashing Halt for Steam Users

by Kumkum Sharma 1,650 views0

As per report, HTC launches HTC vive, which has come to a crashing Halt for Steam users. It seems that hype around virtual reality is the most prior factor of the hype. At a particular point. It is seen that 0.18% of steam users have HTC vive and only 0.10% have the Oculus Rift. It is assumed that both the device will be soon available without any supply constraints.

Highlights:

• HTC Vive and Oculus Rift have reached crashing halt.

• 0.18 percent of users have the HTC Vive.

• 0.10 percent of users have the Oculus Rift.

AS per the report, it is seen that 36.95 percent of Steam users are still using the 1920×1080 resolution and the most popular version is only being used by 1.68 percent adapted to 2560×1440 displays. As per the rumor it would be provided of only 4K display for other grapevines for various companies such as Sony, Microsoft, Nividia which seems to be close enough to the main stream levels.

Other words:

As per the rumor, Sony is all laced up to launch a new PS4. It is also seen that it tends to have a much greater support for VR. It is also expected that some more information of the play station VR (PS VR) headset is on the verge of its release are also supposed to launch next month. It is seen that the VR headsets had an incredible response from the major hits of HTC and Oculus which tends to a matter of concern for Sony. The VR headset is entirely supportive to meet the needs of the technology. It doesn’t even much longer experience to uphold it in the markets.

Final Words:

As per the report, it is analyzed that the entry barrier to PS VR is not higher as it should be for the PC gamers. It must be the redeeming of the experiences. It can be expected that the Google’s daydream VR and Samsung’s Gear VR Smartphone are on the way to get launched soon. It is projected to be a sign, but it is still anticipated. The major thing to watch upon is that how much it takes to cross the heights of acceptance which is needed to go mainstreams. It is until a worrying time to look upon that the some of the people are still going to wait for the better configuration and less expensive second-generation of Vive.

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